Kent Lindstrom, former CEO of Friendster, Joins Ooga
We’re very happy Kent is here! Here’s the Wall Street Journal coverage. Stan was an Adviser to Friendster while Kent was turning that company around between 2006 and 2008, so we saw Kent’s steady leadership and good judgment up close. During his tenure, Kent recruited a brand new team to rebuild the product, solved Friendster’s significant (and well documented) technical challenges, and refocused the company on the Asian market. In that way, Friendster became the #1 social network in Asia, and the 7th largest website in the world. That turnaround was backed by Kleiner Perkins and Benchmark Capital. As the company regained traction, Lindstrom helped raise more than $30 million to fund growth and recruit the head of Google Asia-Pacific to be Friendster’s new CEO. The chart below says it all.

Kent Lindstrom Friendster Growth
At Ooga, Kent will create a company addressing opportunities in the ‘local’ space, an area currently targeted by consumer Internet businesses like Craigslist, Yelp and Google Latitude.
So welcome to Kent! And if you’re a CEO or engineer needing a home, and you fit with the Ooga way of doing things, Ooga may be for you.
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The Advisor Compensation Gap
I’m getting the feeling that there is a significant gap between what a good Advisor is worth to your start up, and what the going compensation rate for them is in Silicon Valley. An Advisor typically gets .1% – .4% of a start up, vesting over 2-3 years, with 100% acceleration on change of control. But they can add more than 10X that value to your company by doing just one of many things including: introducing you to a key teammate like a VP Engineering, giving you credibility where you had none, keeping you from wasting 6 months pursuing a wrong strategy, improving your pitch to investors by 10%, telling you business metrics that would’ve taken a year to discover on your own, or keeping you from signing a contract giving someone a “first right of refusal.” Good Advisors often do several of these things, adding huge value, but not getting compensated for it.
Off the top of my head, I can think of five possible reasons this gap persists.
1) Advisors tolerate the gap because they have fun
2) Advisors tolerate the gap because they believe they will learning something valuable
3) Entrepreneurs won’t pay more because Advisor performance is too variable. Maybe the entrepreneur actually IS paying for the value overall because they give .1% – 4% to many Advisors, and only one Advisor makes the difference.
4) Perhaps there is no perceived cost to the Advisor for giving a few hours per month. There really is both a cost and an opportunity cost, but the point is the perception of that cost may be too low due to underlying math, which says ”What’s two hours out of 720 hours per month? Nothing, really.”
5) Perhaps Advisors tolerate it because it’s the going rate, and everyone has gotten used to it. Kind of like how everyone has become used to 2.5% management fees for hedge funds.
The other way to look at it might be to conclude there is no real gap. Maybe I’m imagining it. Perhaps we would feel this same gap for anyone in a startup if we looked closely at their situation… like the Office Manager, or the Director of Sales, or the interface designer.
So I wonder what would happen if we created a website that auctioned off Advisor time? Would the average compensation go up or down? What should a rational Board of Directors be willing to pay for their CEO to get advice from a guy like Philip Rosedale about their startup? Or from Caterina Fake about their Website design?
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You’ve Gotta Have Heart at Crunchies
Michael Arrington commissioned my singing group, The Richter Scales, to write and perform a song for the Crunchies this year. Here was TechCrunch’s post about it.
Talent or Luck?

There’s a lot of discussion about “bad luck” and “good luck” around here. My mom, who was visiting from Boston last week even asked me, “Do you believe in luck?”
My answer is that our concept of “luck” is fundamentally time-based. In other words, given enough time (or iterations), luck, or randomness, melts away, and each of us tends to our talent level.
For example, you can look at a guy like Matt Cohler. He joined LinkedIn when he first got to Silicon Valley around 2003. Luck? Maybe. Then he joined Facebook. Luck? Hmm… Now he’s an equal Partner at Benchmark. At this point, it’s getting hard to claim luck as the explanitory variable for his success.
Were you unlucky not to raise money before the crash? Were you unlucky when your co-founder went wacko? Were you unlucky not to sell your company when it was soooo close? Maybe, but there may also be a pattern that a third party could easily discern.
I can point to 30+ lucky things that happened to me in the last 10 years that have allowed me to be where I am (where ever that is…). When people ask me about it, I tell them it’s mostly luck. And that’s true for each individual event. However, the full truth is that if you back away and look at a person’s career over 10-15 years, those thirty lucky things happen because of their processes and decision making.
For instance, those thirty lucky things happened because my team and I always work hard enough to have multiple options for every key success factor such as revenue sources, where to lease real estate, who to raise money from, who to hire for a key position, who to partner with, methods for trimming costs, etc. These thirty lucky things happened because I had reasonable judgment on who the good people were. They happened because I chose to move to San Francisco instead of staying in Boston. They happened because I stayed in the game long enough to survive 300 bad things so the 30 good ones could fall on me. Etc. My processes and judgment were such that over time, I am where I am. Over the same period, some people have soared higher, some lower.
It often feels like luck plays a huge role. But as time goes on, there is no such thing as luck.
We’re looking for a Lead Artist
Here was the post we put up on CraigsList:
Lead Artist for our online games company with 1 billion page views/mo.
We’re building an online games experience second to none. We already have 2 million users and 1 billion page views per month and we think it can be 10X better. All we’re missing is a passionate and creative Lead Artist to lead the way on the art side.
You’ll get to work with a team whose last company signed up over 200 million people and with one of the legends of casual games who has done this three times before. You’ll be the go-to person for creating the visual look and feel of our games and our website. You’ll be first among equals of a talented team of artists and designers who will work along side you. This is a very hands-on position. You will get to supervise outsourced teams of game developers, providing them with the art and design to implement and insuring they maintain the integrity.
We are building casual games and targeting a female audience, so you should be interested in those types of games and in serving that audience. Our games are Zen-like, they are not violent, they are low on competition, and they are high on cooperation.
We have a sense of humor, we like to have fun, and we are pretty innovative so you must be the same. We also love what we do and work our asses off.
We see a huge opportunity in the casual games business over the next 4 years, and we are running toward the opportunity. It’s that time of life for us, and you should be in the same place.
You should have prior experience developing social or casual games with strong visual appeal for web platforms or PC. You must have superior artistic skills and background with producing visual art. You must have strong team building skills and the ability to communicate with other studio disciplines and management.
Skills
- Experienced artist and manager capable of working in a wide variety of appealing styles. Our core audience is social and casual game players, primarily women 35+.
- 3 years experience in game development with 1 year as lead artist or art director.
- Strong illustration skills.
- Strong character design skills.
- Strong animation skills.
- Excellent knowledge of Adobe Photoshop, Flash animation, and other art/design apps.
- Bachelor of Arts and minimum 2 years training covering design, illustration and animation.
Our last company sold for over $100M. You’ll be mentored here by the best in the industry. Our offices are in downtown San Francisco, near BART, Muni and MoMa.
Send your bio and portfolio to our talent czar jwong@oogalabs.com
Ooga Sponsors Social Games MeetUp
As we continue to build our gaming company one of our goals is to promote community in this space. We are literally surrounded within a 12 block radius by some of the coolest companies in social games now. Ooga wants to provide a forum for sharing ideas, insight, metrics, and experiences together…so we started the Social Games MeetUp.
Our kickoff event on Dec 9th was a wild kick ass success. Held at the art gallery 111 Minna, we hosted over 200 game aficionados.
The event was titled: “Five Minutes With Ten Social Gaming Virtuosos”
Check out this speaker lineup:
- John Nguyen from MySpace
- Bret Terrill, writer of “Bret on Social Games”
- James Currier, CEO, Ooga Labs
- Marc Wilhelm, Creative Director, SGN
- Jing Chen, Co-Founder, Developer Analytics
- Sean Clark, EA Pogo
- Craig Sherman, CEO Gaia Online
- Saurin Shah, Digital Chocolate
- Hugh de Loayza, VP, Zynga
- Jim Greer, CEO, Kongregate
In attendance was a who’s who of the local gaming space; MTV, Peanut Labs, Small Worlds, Mochi Media, PlayFirst, Yahoo, Google, RockYou, Slide, OfferPal, Zynga, SGN, Pogo, Dev Analytics, Three Rings, Kongregate, Gaia, and many many more.
If you are an Engineer, Dev, Designer, Art Director, Entrepreneur, Investor, and/or passionate about Social Games please join our meetup;
http://www.meetup.com/SocialGamesSF/ and look for the next event invite.
Ooga Labs Talent Czar
Hello world, it’s about time I posted on the Ooga blog. My name is Jon and I go by the title of Talent Czar for Ooga Labs.
I keep hearing from other companies and headhunters that there’s a talent war going on for the best engineers. My job is easy because we offer something completely different. I probably speak with a dozen engineers from top schools a week. I just have to lay out the facts about Ooga Labs:
- We’re a team of super intelligent nice people that love to code and build stuff (RoR, PHP, Java, CSS, Python).
- You get a wealth of learning because there are multiple starts under one roof with an open and transparent culture.
- We build mission-driven companies that can change the world.
- We’re viral experts, a successful team and proven management.
- We’re a flat organization, working in small intimate teams in cool offices downtown SF.
- You get equity in every company you work on.
- We’re privately funded; it’s all about the product and our customers.
- We’re a think tank environment with stimulating projects.
The most common comment I get from candidates is about James’ “Don’t make my Mistake” open letter to graduating seniors calling on them to come to the Bay Area and join a startup. It’s a good (and short) read, and expresses well some of the personality and drive that you feel when you join the team here.
So contact me if you’re a software engineer or web designer/UX person and you think there is any reason we should be talking. jwong at oogalabs.com
– Jon Wong, Talent Czar
Medpedia preview site is now live

Tonight, Ooga Labs announced The Medpedia Project!
Press release here
TechCrunch here
Los Angeles Times here
This project has been in development for two years, and the site will launch officially by the end of the year. It is truly an honor and a privilege to be collaborating with such amazing, supportive, and thoughtful people from the medical world on this. See the list of them here. Their vision and ethusiasm are a gift.
Medpedia is a collaborative project in the extreme, so please shoot us any thoughts you have and we’ll try to get them in before the launch of the live site.
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